Project:Nomic

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The annual game of nomic, first instituted in 2017 as a key part of the Kings Wiki revitalization initiative, is currently underway. The winner gets their option of (1) a Return of Kings T-shirt, and/or (2) Roosh V Forum gold for a member of their choice, subject to availability.

Score[edit]

Nomic score.
Jean Valjean Conchis Fokker
7 18 5

Tally[edit]

Nomic tally.
Date Player Points Description
2017.06.12 Jean Valjean 2 DYK item, "... that university instructor Eric Clanton was arrested for attacking a man with a U-shaped bike lock at the 15 April 2017 Berkeley political rally?"
2017.06.12 Conchis 2 DYK item, "... that Kings Wiki users can place userboxes on their page to personalize them?"
2017.06.13 Jean Valjean 3 3 sets of 10 incline pushups and 3 sets of 6 knee tucks
2017.06.13 Conchis 2 New Rules of Lifting Hypertrophy I workout B + corrective exercises for running technique + New Rules of Lifting metabolic overdrive, 4 rounds (22 minutes)
2017.06.13 Jean Valjean 2 ITN item, "Alt-right gubernatorial candidate Corey Stewart narrowly loses to Ed Gillespie in the Republican primary of the Virginia elections, 2017."
2017.06.14 Conchis 2 Flow yoga class, 1 hour
2017.06.16 Conchis 2 NROL hypertrophy I-A protocol, personal coaching session to work on running technique, 4-rounds (22-minute) metabolic overdrive conditioning
2017.06.17 Fokker 5 Rule 305(f) Fokker gets 5 points if he votes for this rule
2017.06.20 Conchis 10 Claiming 10 points for previous AotN Bench press and new AotN Harold Covington

Projects[edit]

Rule Point value Claimed Started Description
Date Player
305(e)(1) 25 N/A N/A N/A Change any non-meaningful names of images in the Kings Wiki Commons to meaningful names, and fix any broken links to them.
305(e)(2) 20 N/A N/A N/A Categorize all the images in the Kings Wiki Commons according to a useful taxonomy that will help users find images they're looking for.
305(e)(3) 20 2017.06.17 Conchis 2017.06.17 Create a beautiful and informative Nationalism portal.
305(e)(4) 20 N/A N/A N/A Create a beautiful and informative Girls portal.
305(e)(5) 20 2017.06.17 Jean Valjean 2017.06.17 Use a bot to clean up all the barelinked references and external links to Roosh V Forum posts and YouTube videos.
305(e)(6) Unspecified 2017.06.17 Fokker 2017.06.17 Create a beautiful and informative main page on Kings Wiki Commons

Rule-changes[edit]

Date Rule Proponent Description Result
2017.06.17 301 Jean Valjean Amending rule 202, to give awards and points for featured articles, featured quotes, and Kings Wiki Update Thread Enacted
2017.06.17 302 Conchis Adding a rule pertaining to workouts Enacted
2017.06.17 303 Jean Valjean Amending rule 301, to establish meetings and rounds Enacted
2017.06.17 304 Jean Valjean Adding rule 304, providing for projects and so on by which players can gain points Enacted
2017.06.17 305 Fokker Amending rule 304, to establish a project to "Create a beautiful and informative main page on Kings Wiki Commons" Enacted

Meetings[edit]

The first meeting was held Saturday, 2016.07.16 10:00 AM CST, via "Kings Wiki Nomic II" Gmail Hangout group.

The next meeting is Saturday, 2016.07.23 9:00 AM CST, via "Kings Wiki Nomic II" Gmail Hangout group.

Agenda[edit]

Jean Valjean places the following proposals on the agenda for the next meeting:

Fokker places the following proposals on the agenda for the next meeting:

Rules[edit]

Immutable rules[edit]

Rule 101[edit]

All players must always abide by all the rules then in effect, in the form in which they are then in effect. The rules in the Initial Set are in effect whenever a game begins. The Initial Set consists of Rules 101-116 (immutable) and 201-213 (mutable).

Rule 102[edit]

Initially rules in the 100's are immutable and rules in the 200's are mutable. Rules subsequently enacted or transmuted (that is, changed from immutable to mutable or vice versa) may be immutable or mutable regardless of their numbers, and rules in the Initial Set may be transmuted regardless of their numbers.

Rule 103[edit]

A rule-change is any of the following: (1) the enactment, repeal, or amendment of a mutable rule; (2) the enactment, repeal, or amendment of an amendment of a mutable rule; or (3) the transmutation of an immutable rule into a mutable rule or vice versa.

(Note: This definition implies that, at least initially, all new rules are mutable; immutable rules, as long as they are immutable, may not be amended or repealed; mutable rules, as long as they are mutable, may be amended or repealed; any rule of any status may be transmuted; no rule is absolutely immune to change.)

Rule 104[edit]

All rule-changes proposed in the proper way shall be voted on. They will be adopted if and only if they receive the required number of votes.

Rule 105[edit]

Every player is an eligible voter. Every eligible voter must participate in every vote on rule-changes.

Rule 106[edit]

All proposed rule-changes shall be written down before they are voted on. If they are adopted, they shall guide play in the form in which they were voted on.

Rule 107[edit]

No rule-change may take effect earlier than the moment of the completion of the vote that adopted it, even if its wording explicitly states otherwise. No rule-change may have retroactive application.

Rule 108[edit]

Each proposed rule-change shall be given a number for reference. The numbers shall begin with 301, and each rule-change proposed in the proper way shall receive the next successive integer, whether or not the proposal is adopted.

If a rule is repealed and reenacted, it receives the number of the proposal to reenact it. If a rule is amended or transmuted, it receives the number of the proposal to amend or transmute it. If an amendment is amended or repealed, the entire rule of which it is a part receives the number of the proposal to amend or repeal the amendment.

Rule 109[edit]

Rule-changes that transmute immutable rules into mutable rules may be adopted if and only if the vote is unanimous among the eligible voters. Transmutation shall not be implied, but must be stated explicitly in a proposal to take effect.

Rule 110[edit]

In a conflict between a mutable and an immutable rule, the immutable rule takes precedence and the mutable rule shall be entirely void. For the purposes of this rule a proposal to transmute an immutable rule does not "conflict" with that immutable rule.

Rule 111[edit]

If a rule-change as proposed is unclear, ambiguous, paradoxical, or destructive of play, or if it arguably consists of two or more rule-changes compounded or is an amendment that makes no difference, or if it is otherwise of questionable value, then the other players may suggest amendments or argue against the proposal before the vote. A reasonable time must be allowed for this debate. The proponent decides the final form in which the proposal is to be voted on and, unless the Judge has been asked to do so, also decides the time to end debate and vote.

Rule 112[edit]

The state of affairs that constitutes winning may not be altered from achieving n points to any other state of affairs. The magnitude of n and the means of earning points may be changed, and rules that establish a winner when play cannot continue may be enacted and (while they are mutable) be amended or repealed.

Rule 113[edit]

A player always has the option to forfeit the game rather than continue to play or incur a game penalty. No penalty worse than losing, in the judgment of the player to incur it, may be imposed.

Rule 114[edit]

There must always be at least one mutable rule. The adoption of rule-changes must never become completely impermissible.

Rule 115[edit]

Rule-changes that affect rules needed to allow or apply rule-changes are as permissible as other rule-changes. Even rule-changes that amend or repeal their own authority are permissible. No rule-change or type of move is impermissible solely on account of the self-reference or self-application of a rule.

Rule 116[edit]

Whatever is not prohibited or regulated by a rule is permitted and unregulated, with the sole exception of changing the rules, which is permitted only when a rule or set of rules explicitly or implicitly permits it.

Mutable rules[edit]

Rule 201[edit]

Players shall alternate in clockwise order, taking one whole turn apiece. Turns may not be skipped or passed, and parts of turns may not be omitted. All players begin with zero points.

In mail and computer games, players shall alternate in alphabetical order by surname.

Rule 303[edit]

The game consists of Meetings (to be held approximately weekly, as the players' schedules allow) and Rounds (i.e. the time between meetings). The Turn is an object which exists only during Meetings, and may be possessed by exactly one player.

The Order for a Meeting is an ordered list of all players. The initial Order is Jean Valjean, Conchis, and Fokker.

Immediately after a Meeting begins, the first person in the Order receives the Turn. While a player has the Turn, he must either:

  1. Propose a rule-change. If he/she chooses this option, the Meeting becomes a Congress. While it is a Congress, it is still a Meeting.
  2. Pass.

The player with the Turn then gives the Turn to the next eligible voter in the Order, if possible; otherwise it is given to the first person in the Order again. The Meeting adjourns when no one has any more rule-changes to propose.

Rule 203[edit]

A rule-change is adopted if and only if the vote is unanimous among the eligible voters. If this rule is not amended by the end of the second complete circuit of turns, it automatically changes to require only a simple majority.

Rule 204[edit]

If and when rule-changes can be adopted without unanimity, the players who vote against winning proposals shall receive 10 points each.

Rule 205[edit]

An adopted rule-change takes full effect at the moment of the completion of the vote that adopted it.

Rule 206[edit]

When a proposed rule-change is defeated, the player who proposed it loses 10 points.

Rule 207[edit]

Each player always has exactly one vote.

Rule 208[edit]

The winner is the first player to achieve 100 (positive) points.

In mail and computer games, the winner is the first player to achieve 200 (positive) points.

Rule 209[edit]

At no time may there be more than 25 mutable rules.

Rule 210[edit]

Players may not conspire or consult on the making of future rule-changes unless they are team-mates.

The first paragraph of this rule does not apply to games by mail or computer.

Rule 211[edit]

If two or more mutable rules conflict with one another, or if two or more immutable rules conflict with one another, then the rule with the lowest ordinal number takes precedence.

If at least one of the rules in conflict explicitly says of itself that it defers to another rule (or type of rule) or takes precedence over another rule (or type of rule), then such provisions shall supersede the numerical method for determining precedence.

If two or more rules claim to take precedence over one another or to defer to one another, then the numerical method again governs.

Rule 212[edit]

If players disagree about the legality of a move or the interpretation or application of a rule, then the player preceding the one moving is to be the Judge and decide the question. Disagreement for the purposes of this rule may be created by the insistence of any player. This process is called invoking Judgment.

When Judgment has been invoked, the next player may not begin his or her turn without the consent of a majority of the other players.

The Judge's Judgment may be overruled only by a unanimous vote of the other players taken before the next turn is begun. If a Judge's Judgment is overruled, then the player preceding the Judge in the playing order becomes the new Judge for the question, and so on, except that no player is to be Judge during his or her own turn or during the turn of a team-mate.

Unless a Judge is overruled, one Judge settles all questions arising from the game until the next turn is begun, including questions as to his or her own legitimacy and jurisdiction as Judge.

New Judges are not bound by the decisions of old Judges. New Judges may, however, settle only those questions on which the players currently disagree and that affect the completion of the turn in which Judgment was invoked. All decisions by Judges shall be in accordance with all the rules then in effect; but when the rules are silent, inconsistent, or unclear on the point at issue, then the Judge shall consider game-custom and the spirit of the game before applying other standards.

Rule 213[edit]

If the rules are changed so that further play is impossible, or if the legality of a move cannot be determined with finality, or if by the Judge's best reasoning, not overruled, a move appears equally legal and illegal, then the first player unable to complete a turn is the winner.

This rule takes precedence over every other rule determining the winner.

Rule 305[edit]

(a) Conchis gets 3 points if he expresses his view at Poll: What statement best describes your relationship to the Trump Train?.

(b) Players get 5 points for each featured article (up to a max of 2 per week) they write on the topics of Jews, race, or other third rail topics that could potentially make someone feel nervousness or butterflies about being too edgy.

(c) Players get 7 points for each extra player they recruit to join this game of Nomic. This bonus is unavailable if any player is more than halfway to the winning game threshold mentioned in Rule 208 or its successor rule. The recruited player must take an action (e.g. voting, doing something to get points on the scoreboard, etc.) within two turns of joining the game, or else he gets expelled from the game and the 7-point bonus gets rescinded.

(d) Jean Valjean gets 5 points if he finishes sorting all the "American girls be like" articles into list articles

(e) The following projects are available on a first-come, first-served basis to whoever wants to claim them. To deter cookie-licking, they must be started within 48 hours of claiming them, and they must be completed within 336 hours of claiming them, though, or the user who claims them loses 20 nomic points, and the project becomes available again for others to claim.

(1) Change any non-meaningful names of images in the Kings Wiki Commons to meaningful names, and fix any broken links to them. This project is worth 25 points.
(2) Categorize all the images in the Kings Wiki Commons according to a useful taxonomy that will help users find images they're looking for. This project is worth 20 points.
(3) Create a beautiful and informative Nationalism portal. This project is worth 20 points.
(4) Create a beautiful and informative Girls portal. This project is worth 20 points.
(5) Use a bot to clean up all the barelinked references and external links to Roosh V Forum posts and YouTube videos. This project is worth 20 points.
(6) Create a beautiful and informative main page on Kings Wiki Commons

(f) Fokker gets 5 points if he votes for this rule

Resources[edit]

For Project:Article of the Now[edit]

  • Kings Wiki
  • Return of Kings
  • Roosh V Forum
  • RooshV.com
  • YouTube

For Project:Quote of the Now[edit]

  • Bonecrker
  • Look through the comments
  • Lots of gems
  • Kings Wiki
  • Reddit
  • Return of Kings
Go to articles and look through the Disqus comments
  • RooshV.com
Go to articles and look through the Disqus comments
  • Roosh V Forum

For Project:Did you know[edit]

  • Kings Wiki

For Project:In the news[edit]

  • Roosh V Forum
  • Feminism
  • Manosphere
  • Misogyny